Team-based matchmaking for Unreal Engine! No need to run matchmaking servers, and no monthly fees. Matchmaking supports any team layout and supports cross-platform matchmaking when you use EOS Online Subsystem as the platform backend.
- Specify any kind of team layout for matchmaking (e.g.
3v2v1, any combination!).
- Leverages existing free lobby APIs provided by Epic Online Services and Steam.
- You don't have to run any matchmaking servers and because of that, there's no recurring costs.
- Queue up players solo or in parties.
- Access matchmaking from C++ or from blueprints.