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Team-based matchmaking for Unreal Engine.

Team-based matchmaking for Unreal Engine! No need to run matchmaking servers, and no monthly fees. Matchmaking supports any team layout and supports cross-platform matchmaking when you use EOS Online Subsystem as the platform backend.

  • Specify any kind of team layout for matchmaking (e.g. 4v4, 3v2v1, any combination!).
  • Leverages existing free lobby APIs provided by Epic Online Services and Steam.
  • You don't have to run any matchmaking servers and because of that, there's no recurring costs.
  • Queue up players solo or in parties.
  • Access matchmaking from C++ or from blueprints.