Skip to main content
Version: 4.24

Online Message Subsystem

This API reference documents what methods and events are supported by Online Subsystem Blueprints. For full documentation on this API, refer to the Unreal Engine documentation.

Need to use a method or event that's not currently supported? Please reach out to support.

Supported Events#

EventSupported?Unreal Engine DocsParameters
OnEnumerateMessagesComplete‚úĒDetailsbool¬†
const FString& 
OnReadMessageComplete Detailsbool 
const FUniqueMessageId& 
const FString& 
OnSendMessageComplete‚úĒDetailsbool¬†
const FString& 
OnDeleteMessageComplete Detailsbool 
const FUniqueMessageId& 
const FString& 

Supported Functions#

FunctionSupported?Unreal Engine DocsParameters
EnumerateMessages‚úĒDetailsint32¬†LocalUserNum
GetMessageHeaders Detailsint32 LocalUserNum
TArray<TSharedRef<class FOnlineMessageHeader>>& OutHeaders
ClearMessageHeaders‚úĒDetailsint32¬†LocalUserNum
ReadMessage Detailsint32 LocalUserNum
const FUniqueMessageId& MessageId
GetMessage Detailsint32 LocalUserNum
const FUniqueMessageId& MessageId
ClearMessage Detailsint32 LocalUserNum
const FUniqueMessageId& MessageId
ClearMessages‚úĒDetailsint32¬†LocalUserNum
SendMessage Detailsint32 LocalUserNum
const TArray<TSharedRef<const FUniqueNetId>>& RecipientIds
const FString& MessageType
const FOnlineMessagePayload& Payload
DeleteMessage Detailsint32 LocalUserNum
const FUniqueMessageId& MessageId